using System;
using System;
using Object = UnityEngine.Object;

namespace AnimatedImages
{
    internal class Helper
    {
        internal static byte[] ConvertEndian(byte[] i)
        {
            throw new NotImplementedException();
        }

        internal static int ConvertEndian(int i)
        {
            throw new NotImplementedException();
        }

        internal static uint ConvertEndian(uint i)
        {
            throw new NotImplementedException();
        }

        internal static Int16 ConvertEndian(Int16 i)
        {
            throw new NotImplementedException();
        }

        internal static UInt16 ConvertEndian(UInt16 i)
        {
            throw new NotImplementedException();
        }

        public static bool IsBytesEqual(byte[] byte1, byte[] byte2)
        {
            throw new NotImplementedException();
        }
    }
}